peekingboo

peekingboo:

There’s so many of you now!

Summer may be ending for a lot of you but it’s just around the corner where I am. For convention-goers I know for a fact it gets damn hot so y’all can come chill out with me :)

For the rest of you I’m giving away 10 of these things, all you have to do is be a Fan of PeekingBoo! see what I did there?

Rules for this giveaway:
1. You must be following me
2. You must reblog this post

For the 3000+ of you already following me you’re already halfway there!

Winners will be announced on August 24th, 2014!

Note: If you win you will need to provide a delivery address and email address so I can get it to you easily

kinsie
kinsie-sfm:

I did a little bit of entity-hacking to stop the Alien Swarm maps from crashing SFM and to add a TF2 playerstart to each map, so they’ll play nicely now. You’ll still need to improvise up a ceiling and deal with nodrawed surfaces, though - I didn’t decompile/recompile anything this time around, it’s all the original BSP data. I used JimboMcB’s texture panels in that poster.Grab the fixed maps!You’ll need the model processing .bat to get the models to work in SFM - somehow that’s the only game that still needs it! Weird but true.

kinsie-sfm:

I did a little bit of entity-hacking to stop the Alien Swarm maps from crashing SFM and to add a TF2 playerstart to each map, so they’ll play nicely now. You’ll still need to improvise up a ceiling and deal with nodrawed surfaces, though - I didn’t decompile/recompile anything this time around, it’s all the original BSP data. I used JimboMcB’s texture panels in that poster.

Grab the fixed maps!

You’ll need the model processing .bat to get the models to work in SFM - somehow that’s the only game that still needs it! Weird but true.